we need to know C++ for Renderman
and Python~
so lets learn it:
Python lessons for beginners:
http://www.sthurlow.com/python/lesson01/
welcome to suggest any sites to learn all these language that what a CG td needs to know :)
sharing some new findings, and sharing everything that surprised me about the 3d, cg and cinematographic etc~
Wednesday, November 11, 2009
Wednesday, October 7, 2009
Visual Effects History
http://www.filmsite.org/visualeffects.html
get to know some history and knowledge about visual effects
Discussion about VFX
Saturday, September 5, 2009
How to Plug-In Bump2d to Mia_Material
Image from http://forums.cgsociety.org/showthread.php?f=87&t=422814&page=6&pp=15
This really took me awhile to get it~
Because u can see there is no direct way to do Bump with Mia_Material
Here is the trick:
1. plug a misss_set_normal node into the bump slot ( Connect miss_set_normal.message with mia_material.bump)
2. plug in the usual maya bump2d/3d(and link ur bump map like usual) nodes into the normal vector slot of the miss_set_normal node
hope it helps to ease ur pain too :D
This really took me awhile to get it~
Because u can see there is no direct way to do Bump with Mia_Material
Here is the trick:
1. plug a misss_set_normal node into the bump slot ( Connect miss_set_normal.message with mia_material.bump)
2. plug in the usual maya bump2d/3d(and link ur bump map like usual) nodes into the normal vector slot of the miss_set_normal node
hope it helps to ease ur pain too :D
Friday, September 4, 2009
How to stack or cascade multiple bump maps(Layer Bump)?
I have been looking for this method for so long. And finally today found it! I realized that the Key Word is very important (the key words are in this blog title)!!!
Video Tutorial:
http://www.cgsutra.com/quicktuts/maya/qtm0003_multiple_bump_maps/qtm0003.php
The description is written here:
http://www.tutorialized.com/view/tutorial/How-to-attach-multiple-bump-nodes-to-an-object-in-Maya/33267
Sunday, August 9, 2009
Hair
There are several ways to do hair.
Game :
Paint Effect:
http://library.creativecow.net/articles/briggs_chad/maya_hair.php
Maya Hair Dynamics:
http://wargasm.fortawesome.com/tutorials/MayaHair/MayaHair.html
Maya Hair Dynamics:
http://wargasm.fortawesome.com/tutorials/MayaHair/MayaHair.html
Hair Painting
Saturday, August 8, 2009
good source to start making 3d character for beginners
Making of Varga
http://www.paultosca.com/makingofvarga.html
this is a good source to start making 3d character for beginners
i've learnt some Transfer Map tips from there
and before baking Ambient Occlusion,
DO MAKE SURE NOT TO OVERLAP YOUR UVs!!!
Sunday, June 7, 2009
Maya Architectural Visualization using AutoCAD Files
http://www.parrystudios.com/tutorials/archVizDXF.html
3d MAX Camera Mapping - Tutorial by: Chris Bullen
http://www.cgarchitect.com/resources/tutorials/misc/tutorial2.asp
After Effects
Create a Unique custom Particle System with Particular
http://www.videocopilot.net/tutorial/advanced_camera_tips/
http://www.parrystudios.com/tutorials/archVizDXF.html
3d MAX Camera Mapping - Tutorial by: Chris Bullen
http://www.cgarchitect.com/resources/tutorials/misc/tutorial2.asp
MAYA simple Camera Mapping
MAYA simple Camera Mapping notes
CINEMA 4D Camera Mapping - Matte Painting
After Effects
Create a stylistic 3D city with 2D images in AE
http://www.videocopilot.net/tutorial/3d_city/Create a Unique custom Particle System with Particular
http://www.videocopilot.net/tutorial/advanced_camera_tips/
Sunday, May 31, 2009
Caustic
A good tutorial resource, from Maya to Blender. this link is about how to render Caustic of glasses(refractions) in maya. simple and direct.
another more detailed site about doing Caustic of ocean, reflective object
Tuesday, May 19, 2009
Learning Normal Map
"I've learned a lot about high-end real-time graphics in the past few years with a lot of help from the online community. I decided to return the favor by posting some tutorials covering the some of the topics I've learned about. " BEN CLOWARD, Character Animator
from texture images to tutorials. wonderful sharings!
NORMAL MAP ON HUMAN BODY (FROM HIGHEND 3D)
Thursday, March 26, 2009
links about 3d human making
http://bbs.cgblog.com.cn/thread-16302-1-1.html
Painting a face/skin texture in Photoshop. Color map. tutorial
http://www.zbrushcentral.com/zbc/index.php
and today found a Zbrush forum~
http://www.free3dtutorials.com/projects/maya/making-of-classical-girl.php?page=1
"Making of Classic Girl" by Shiyong Wang- modeling
http://www.3dm3.com/tutorials/maya/texturing/
great realistic human texturing tutorial!!
http://www.androidblues.com/shadetut.html
human skin shading
Painting a face/skin texture in Photoshop. Color map. tutorial
http://www.zbrushcentral.com/zbc/index.php
and today found a Zbrush forum~
http://www.free3dtutorials.com/projects/maya/making-of-classical-girl.php?page=1
"Making of Classic Girl" by Shiyong Wang- modeling
http://www.3dm3.com/tutorials/maya/texturing/
great realistic human texturing tutorial!!
http://www.androidblues.com/shadetut.html
human skin shading
Saturday, February 28, 2009
How to type a copyright (circled c) symbol in Windows & Mac
On a Mac,
On Windows,
Friday, February 27, 2009
how to render Wireframe - Maya Vector & Mental Ray
RENDERING WIREFRAME BY MAYA VECTOR
1. Turn off the R option for the BeautyPass layer and turn it ON for theWireframe layer.
2. In the Render Options choose MayVector . If you do not see it in the list, go to Window > Settings Preferences > Plugin Manager and check the box next to VectorRender.mll. You should now see it appear in the Render options window.
3. Choose theMaya Vector tab.
4. Under 'Edge Options' check the box for 'Include Edges'.
5. Set Hairline and Edge Weight to preference but leaving them set to default works very well.
6. Edge Style should be set to Outlines if you want Quads to show. Changing it to Entire Mesh will give you triangles.
7. Change the Edge Color to anything but black. White works well since you can change the color in After Effects or your favorite compositng program.
8. Close out the render settings window.
9. Right click over your model and choose Edges then select the entire object so that all of its edges are selected.
10. Under the Polygons Menu Set choose Normals > Harden Edge - this is what lets you render the entirewireframe . Not doing this will cause it to render only an outline around your model, kind of like what a Stroke does in Photoshop.
11. Render your scene.
(FROM: http://www.digitaltutors.com/forum/showthread.php?t=7598)
RENDERWIREFRAME USING MENTAL RAY
Assign a shader to your polygon object. Any basic shader, doesn't matter much.
I chose 'Use Background'
* specular color: black
* reflectivity: 0.000
* reflection limit: 0
* shadow mask: 0
* matte opacity mode: solid matte
* matte opacity: 1
Next, important!, In the attribute editor view the attributes of the Shading Group that your shader belongs to. Not the shader itself! Its SHADING GROUP.
In the AE view of your Shading Group expand the mental ray section.
Then expand the Contours section.
Check 'Enable Contour Rendering'.
Select your Colour, Alpha, and width you want yourwireframe lines to be.
I chose Color:white, Alpha:1, Absolute Width, Width:0.5
Open the render globals window and go to the mental ray tab.
Expand the Contours section.
Expand the Contours->General section.
Check 'Enable Contour Rendering'.
Expand the Contours->Quality section.
Set Over-sample to 3 (this makes the lines smooth/anti-aliased)
Expand the Contours->Draw Contours section.
Check 'Around All Poly Faces'
(FROM: http://forums.cgsociety.org/showthread.php?t=392955)
*******************************************************************
i prefer the result of using Mental Ray, but it really cost alot of time than Maya Vector~
1. Turn off the R option for the BeautyPass layer and turn it ON for the
2. In the Render Options choose May
3. Choose the
4. Under 'Edge Options' check the box for 'Include Edges'.
5. Set Hairline and Edge Weight to preference but leaving them set to default works very well.
6. Edge Style should be set to Outlines if you want Quads to show. Changing it to Entire Mesh will give you triangles.
7. Change the Edge Color to anything but black. White works well since you can change the color in After Effects or your favorite compositng program.
8. Close out the render settings window.
9. Right click over your model and choose Edges then select the entire object so that all of its edges are selected.
10. Under the Polygons Menu Set choose Normals > Harden Edge - this is what lets you render the entire
11. Render your scene.
(FROM: http://www.digitaltutors.com/forum/showthread.php?t=7598)
RENDER
Assign a shader to your polygon object. Any basic shader, doesn't matter much.
I chose 'Use Background'
* specular color: black
* reflectivity: 0.000
* reflection limit: 0
* shadow mask: 0
* matte opacity mode: solid matte
* matte opacity: 1
Next, important!, In the attribute editor view the attributes of the Shading Group that your shader belongs to. Not the shader itself! Its SHADING GROUP.
In the AE view of your Shading Group expand the mental ray section.
Then expand the Contours section.
Check 'Enable Contour Rendering'.
Select your Colour, Alpha, and width you want your
I chose Color:white, Alpha:1, Absolute Width, Width:0.5
Open the render globals window and go to the mental ray tab.
Expand the Contours section.
Expand the Contours->General section.
Check 'Enable Contour Rendering'.
Expand the Contours->Quality section.
Set Over-sample to 3 (this makes the lines smooth/anti-aliased)
Expand the Contours->Draw Contours section.
Check 'Around All Poly Faces'
(FROM: http://forums.cgsociety.org/showthread.php?t=392955)
*******************************************************************
i prefer the result of using Mental Ray, but it really cost alot of time than Maya Vector~
Thursday, February 26, 2009
Rendering
how to make custom occlusion shader, back occlusion and things about normal map
http://en.9jcg.com/comm_pages/blog_content-art-52.htm
http://en.9jcg.com/comm_pages/blog_content-art-52.htm
Friday, January 9, 2009
Car Project for beginners
sharing some tutorials especially wf beginners who wants to start doing a 3D car.
more tutorial links will be put later~
1. Adjust Picture Plane
http://studiolab.io.tudelft.nl/compvis/learning/template_setup/
2. Different way of modelling - Car Body
a---> http://www.3dm3.com/tutorials/maya/350z/
b---> http://www.amc.ro/shares/tutorials/2008/vehicles/ValentinNadolu/Next_Gen_Vehicle_Creation_by_Valentin_Nadolu.pdf
c---> how to do in 3D Max, from model to texture
d---> another modelling example in 3D max
3. Modelling Parts
a---> Rim- 3d Max
other tutorial
a---> from Maya to Zbrush to Maya
more tutorial links will be put later~
1. Adjust Picture Plane
http://studiolab.io.tudelft.nl/compvis/learning/template_setup/
2. Different way of modelling - Car Body
a---> http://www.3dm3.com/tutorials/maya/350z/
b---> http://www.amc.ro/shares/tutorials/2008/vehicles/ValentinNadolu/Next_Gen_Vehicle_Creation_by_Valentin_Nadolu.pdf
c---> how to do in 3D Max, from model to texture
d---> another modelling example in 3D max
3. Modelling Parts
a---> Rim- 3d Max
other tutorial
a---> from Maya to Zbrush to Maya
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