Sunday, May 31, 2009

Caustic


http://www.truecg.com/index.php?option=com_content&task=view&id=42&Itemid=29
A good tutorial resource, from Maya to Blender. this link is about how to render Caustic of glasses(refractions) in maya. simple and direct.


another more detailed site about doing Caustic of ocean, reflective object


Tuesday, May 19, 2009

Learning Normal Map





"I've learned a lot about high-end real-time graphics in the past few years with a lot of help from the online community. I decided to return the favor by posting some tutorials covering the some of the topics I've learned about. " BEN CLOWARD, Character Animator


from texture images to tutorials. wonderful sharings!


NORMAL MAPS: PART II - BEYOND THE BASICS


Saturday, February 28, 2009

How to type a copyright (circled c) symbol in Windows & Mac

On a Mac, type option-G. (alt-G)

On Windows, type the easy to remember alt-0169. On the numeric keypad. Intuitive!


from: http://photo.net/digital-darkroom-forum/00HYmj

Friday, February 27, 2009

how to render Wireframe - Maya Vector & Mental Ray

RENDERING WIREFRAME BY MAYA VECTOR

1. Turn off the R option for the BeautyPass layer and turn it ON for the Wireframe layer.

2. In the Render Options choose May Vector. If you do not see it in the list, go to Window > Settings Preferences > Plugin Manager and check the box next to VectorRender.mll. You should now see it appear in the Render options window.

3. Choose the Maya Vector tab.

4. Under 'Edge Options' check the box for 'Include Edges'.

5. Set Hairline and Edge Weight to preference but leaving them set to default works very well.

6. Edge Style should be set to Outlines if you want Quads to show. Changing it to Entire Mesh will give you triangles.

7. Change the Edge Color to anything but black. White works well since you can change the color in After Effects or your favorite compositng program.

8. Close out the render settings window.

9. Right click over your model and choose Edges then select the entire object so that all of its edges are selected.

10. Under the Polygons Menu Set choose Normals > Harden Edge - this is what lets you render the entire wireframe. Not doing this will cause it to render only an outline around your model, kind of like what a Stroke does in Photoshop.

11. Render your scene.

(FROM: http://www.digitaltutors.com/forum/showthread.php?t=7598)




RENDER WIREFRAME USING MENTAL RAY


Assign a shader to your polygon object. Any basic shader, doesn't matter much.

I chose 'Use Background'
* specular color: black
* reflectivity: 0.000
* reflection limit: 0
* shadow mask: 0
* matte opacity mode: solid matte
* matte opacity: 1

Next, important!, In the attribute editor view the attributes of the Shading Group that your shader belongs to. Not the shader itself! Its SHADING GROUP.
In the AE view of your Shading Group expand the mental ray section.
Then expand the Contours section.

Check 'Enable Contour Rendering'.

Select your Colour, Alpha, and width you want your wireframe lines to be.
I chose Color:white, Alpha:1, Absolute Width, Width:0.5

Open the render globals window and go to the mental ray tab.
Expand the Contours section.
Expand the Contours->General section.
Check 'Enable Contour Rendering'.
Expand the Contours->Quality section.
Set Over-sample to 3 (this makes the lines smooth/anti-aliased)
Expand the Contours->Draw Contours section.
Check 'Around All Poly Faces'

(FROM: http://forums.cgsociety.org/showthread.php?t=392955)


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i prefer the result of using Mental Ray, but it really cost alot of time than Maya Vector~

Thursday, February 26, 2009

Rendering

how to make custom occlusion shader, back occlusion and things about normal map

http://en.9jcg.com/comm_pages/blog_content-art-52.htm

Friday, January 9, 2009

Car Project for beginners

sharing some tutorials especially wf beginners who wants to start doing a 3D car.
more tutorial links will be put later~


1. Adjust Picture Plane
http://studiolab.io.tudelft.nl/compvis/learning/template_setup/

2. Different way of modelling - Car Body
a---> http://www.3dm3.com/tutorials/maya/350z/
b---> http://www.amc.ro/shares/tutorials/2008/vehicles/ValentinNadolu/Next_Gen_Vehicle_Creation_by_Valentin_Nadolu.pdf
c---> how to do in 3D Max, from model to texture
d---> another modelling example in 3D max

3. Modelling Parts
a---> Rim- 3d Max




other tutorial
a---> from Maya to Zbrush to Maya